A player unable to follow suit may play any card there is no obligation to play a trump, even for the player who required trumps to be declared. If the bidder is the first player unable to follow suit, he must declare what suit is trumps at that point. The first player who is unable to follow suit must ask the bidder to declare the trump suit the bidder then shows the trump indicator card to everyone. Initially the trump suit is unknown to the players other than the bidder. The player to the dealer's left leads to the first trick players must follow suit if possible, and the winner of each trick leads to the next. The dealer then completes the deal, giving four more cards to each player, so that everyone has eight. The final bidder chooses a trump suit and to indicate the chosen suit, arranges the face down pile of Twos to Fives that are not used in the play so that a card of the chosen suit is at the bottom, but does not show this card to the other players. If the first three players pass, the dealer is forced to bid 15, which ends the auction. If any player bids, the auction continues for as many rounds as necessary until three players pass in succession. The minimum bid allowed is 15 and the maximum is 28 (assuming that the point for the last trick is not counted). The player to dealer's left speaks first, and subsequent players, in clockwise order, may either bid higher or pass. Each bid is a number, and the highest bidder undertakes that his or her side will win in tricks at least the number of points bid. Four cards are then dealt to each player, one at a time.īased on these four cards, players bid for the right to choose trumps. Deal and Biddingĭeal and play are clockwise the cards are shuffled by the dealer and cut by the player to dealer's right. The Sixes are used to keep score: each partnership uses one red and one black Six for this purpose. Traditionally, the Twos, Threes Fours and Fives discarded from the full 52-card pack are used as trump indicators: each player takes a set of these cards, one of each suit. Most players nowadays do not count the point for the last trick, but the name of the game is still 29, even when playing this version with only 28 points. In some versions of the game, the last trick is worth an extra card point, for a total of 29: this total explains the name of the game. This gives a total of 28 points for cards. The aim of the game is to win tricks containing valuable cards. The cards in every suit rank from high to low: J-9-A-10-K-Q-8-7. There are eight cards in each of the usual "French" suits: hearts, diamonds, clubs and spades. Players and CardsĢ9 is usually played by four players in fixed partnerships, partners facing each other.ģ2 cards from a standard 52-card pack are used for play. This page is partly based on information from Kishor Gordhandas, Nirmal Misra, Palash Paul, Rana Pratap Singh, Siddhartha Srivastava, Jahed Ahmed, Debojyoti De and Asif Al Hye. I would be very grateful if any experienced 29 players reading this could write to me with more details of these and other variations of this game, and the areas where they are played. Probably there are many variations: possibly the game is played different ways by players in different parts of India and abroad. The descriptions of this game I have seen disagree with each other in many details. I do not have much information on the geographic distribution of 29, but I have the impression that it is popular across much of the northern part of India, including Bombay and West Bengal, and also in Bangladesh and Nepal. Probably they were brought to the Indian subcontinent by Dutch traders. It is almost certain that they are descended from the European family of Jass games, which originated in the Netherlands. This is one of a group of South Asian trick-taking games in which the Jack and the Nine are the highest cards in every suit.
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